2023

Game Author
Will Wright
Game Image
Mini Golf Image
Game Description

This game is based on the Mini Golf tutorial found at https://www.construct.net/en/courses/mini-golf-mobile-game-5.  I chose this tutorial because I wanted to see the recommended way to develop a game with multiple layouts / screens, and also because I have never worked with the physics system in Construct.  It was quite fun to do!

There are only two holes.  Use the aiming line to determine the angle at which your shot will go.  Press the green button to shoot.  Time your shot with the power meter to adjust the strength of your shot.  If you want to re-aim your next shot, press the red reset button.  Have fun!

Game On Mobile?
Yes
Game Course
Game Year
Game Genre
Game Tool
Game Challenges

I didn't have too many challenges, as I mostly just followed the tutorial.

Game Unfinished Component
  • Make 18 holes.
  • Develop a "par" for each of the holes.
  • Track number of shots for the entire game, not just the current hole.
  • Add sound effects.
  • Add more mechanics to make it more like a real-life course:  slopes, tunnels, moving parts.
  • Allow the initial tee location to be chosen by the golfer, perhaps behind a line on the ground.
Game Next Steps

Any of the above options would be fun!

Game Author
Ryan O'Neil
Game Image
platform game image
Game Description

I set out to make a fun and engaging game where the user must collect gems, and follow directions to complete tasks in order to complete and win the game.

Game On Mobile?
No
Game Course
Game Year
Game Genre
Game Tool
Game Challenges

Probably making each of the steps work separately, like finding gems, then transitioning to keys, and then the flag.

Game Unfinished Component

I wanted to add another level, but it got time consuming and complicated.

Game Next Steps

I would try to add a hidden vision area, so when you enter the caves you can only see a limited area, like a flashlight

Game Author
Will Wheeler
Game Image
Ship Game Image
Game Description

You play as USS Arleigh Burke (DDG-51), an Arleigh Burke Flight I Class US Navy Guided Missile Destroyer, defending yourself from an onslaught of PLA Navy patrol boats. Use your rockets and 5 inch cannon to sink enemies. Use your 20mm Phalanx CIWS auto cannon to shoot down incoming rockets.

  • Cannon - Click
  • Rockets - R
  • CIWS - C (close in weapon system to defend against incoming missiles)
  • Point to aim
Game On Mobile?
No
Game Course
Game Year
Game Tool
Game Challenges

My biggest challenge was making the rockets arc as they traveled to their target.

Game Unfinished Component

I created and imported the sprites for an enemy destroyer to go along with the standard patrol boats but I didn’t have time to work them into the program.

Game Next Steps

I would 

  • add more levels 
  • create a larger variety of enemies
Game Author
Liam Repp
Game Image
It's not hard game image
Game Description

A ridiculously rage-inducing parkour style platformer, with simple pixel graphics

Game On Mobile?
No
Game Course
Game Year
Game Genre
Game Tool
Game Challenges

Gravity changes, tilemap editing (just annoying really - troubleshooting for it was not easy)

Game Unfinished Component

Adding a life system, checkpoints

Game Next Steps

A life system, probably another level, narration, and just polish

Game Author
Fisher Griesel
Game Image
Boss Fight Image
Game Description

Complete a platformer tutorial, then fight a boss with no ending. Simple.

Game On Mobile?
No
Game Course
Game Year
Game Tool
Game Challenges

Making the cameras work so they would follow the player and not get spotted when hiding behind platforms. (You will understand when you see them)

Game Unfinished Component

The boss wasn’t as finished as I would have liked.

Game Next Steps

I would have made an ending to the boss and add more mechanics to the tutorial and use those mechanics in the boss fight.

Game Author
Alexander Aridgides
Game Image
Bean Clicker Image
Game Description

Dive into the world of owning a bean farm and have a chance to get on top! Manage your workforce and strategically sell on the market to maximize your profits. The goal is to dominate 100% of the global bean market. Good luck!

Game On Mobile?
Yes
Game Course
Game Year
Game Genre
Game Tool
Game Challenges
  • Making the bean farm upgrade properly.
  • Layering the elements on the screen so there is the right overlap.
  • Creating different rows of clickers, workers, and harvesters based on how many were already present.
  • The art.
Game Unfinished Component
  • I really wanted to make a market for the bean prices. I got all the historical data in a spreadsheet but couldn’t put it in.
  • Incorporate a story to the game.
  • Adding a water and sunlight system to make it more realistic.
Game Next Steps
  • I would make it so the buttons get bigger when you hover over them.
  • Make the Percent Market Dominated not in scientific notation.
  • Making a tutorial to really get the basics down.
  • Add text to explain the different upgrades to the farm.
Game Author
Alec Spensley
Game Image
The Monkey Labyrinth Image
Game Description

I wanted to make a game that can be fun, and stressful at times. You play as a gorilla in a labyrinth. You have to collect 5 bananas throughout the maze while a TNT with legs is chasing you. You need to collect the bananas before you get caught.

Game On Mobile?
No
Game Course
Game Year
Game Genre
Game Tool
Game Challenges
  • The pathfinding for the TNT Spite was the biggest challenge.
  • Making sure the map didn't have any OP routes took a lot of trial and error.
Game Unfinished Component

I wanted to add more animations on collisions  

Start Screen, Buttons, etc.

 

Game Next Steps
  • The game just starts right away, if I had more time, I would implement a Start Screen with a start button that explains the game more.
  • I would also take more time on the  graphics, more levels/difficulty.
Game Author
Cullen Plumer
Game Image
Dungeon Attack Image
Game Description

A dungeon slasher where you fight enemies in order to escape the room.

Game On Mobile?
No
Game Course
Game Year
Game Genre
Game Tool
Game Challenges

Getting enemies to not die at the same time, and managing a 4 direction player attack

Game Unfinished Component
  • I would have liked to make it look a little nicer

  • Added more levels

Game Next Steps
  • More weapons
  • Moving enemies
  • More enemy types
  • More levels
Game Author
Lila Brillhart
Game Image
an obnoxious adventure image
Game Description

I wanted it to be an exploration game where you run around and collect different gems and whatnot to get yourself to the end and find your way through the mazeish world I created.

Game On Mobile?
No
Game Course
Game Year
Game Tool
Game Challenges
  • The little spider gremlins. They were annoyed to get to work.
  • The background I drew also took like 10 years to make.
Game Unfinished Component
  • I was going to make a second level but I just didn't have enough time. 

  • I also wish I put more of a story line into it.. I feel like its missing some stuff here and there.

Game Next Steps

Probably the second level ^^

Game Author
Cheo Pacheco
Game Image
Square Game Image
Game Description

It is a short platformer sort of thing where you have a sword and it’s made pretty much exclusively in javascript. I also made all of the assets and everything.

Game On Mobile?
No
Game Course
Game Year
Game Genre
Game Tool
Game Challenges

deciphering the coding reference because I decided to do the whole thing in javascript

Game Unfinished Component

I wanted to make the orbs regenerate after breaking but couldn’t get it to work properly

Game Next Steps

more level design and maybe enemies and health or something like that