Monster Shooter Vol. 2
Game Play Link
Game Description
I wanted to build upon the early monster shooter game that we built in the tutorial, and heavily enhance it to make it much more enjoyable and complex. By elevating the shooter game by creating complex maps, multiple levels, a boss, lives, and many other aspects, I completely revamped the app into something far more complex and interesting.
Game Image

Game On Mobile?
No
Game Course
Game Year
Game Genre
Game Tool
Game Challenges
- Getting the robots to actually move, asked classmate (Lucas) on his thoughts in order to troubleshoot.
- Getting the bullets to move properly, they were shooting off the screen beforehand. Bullets would shoot from outside of the screen if the player was on a corner of the map, so I had to flip the layers and rename one of them.
- With the “Move to” behaviors, it was difficult to work with because I tried multiple different configurations of the same basic code until it eventually worked.
Game Unfinished Component
- I really wanted to add one more level to the game but I ran out of time towards the end of the project.
- I also wanted to add more enemies for the user, but not just enemies that shoot.
- For instance, I wanted to add an enemy that would be a fast moving spike that would target the player.
- If the spike hit the player, it would deal damage.
Game Source Code Link
Game Citation
Kenney. “Top-down Shooter · Kenney.” Kenney.nl, 2016, kenney.nl/assets/top-down-shooter. Accessed 6 June 2023.