Monster Shooter Vol. 2

Game Author
Andrew Poehlmann
Game Description

I wanted to build upon the early monster shooter game that we built in the tutorial, and heavily enhance it to make it much more enjoyable and complex. By elevating the shooter game by creating complex maps, multiple levels, a boss, lives, and many other aspects, I completely revamped the app into something far more complex and interesting.

Up
0
Game Image
Monster Shooter Vol. 2 Image
Game On Mobile?
No
Game Course
Game Year
Game Genre
Game Tool
Game Challenges
  • Getting the robots to actually move, asked classmate (Lucas) on his thoughts in order to troubleshoot.
  • Getting the bullets to move properly, they were shooting off the screen beforehand. Bullets would shoot from outside of the screen if the player was on a corner of the map, so I had to flip the layers and rename one of them.
  • With the “Move to” behaviors, it was difficult to work with because I tried multiple different configurations of the same basic code until it eventually worked.
Game Unfinished Component
  • I really wanted to add one more level to the game but I ran out of time towards the end of the project.
  • I also wanted to add more enemies for the user, but not just enemies that shoot.
  • For instance, I wanted to add an enemy that would be a fast moving spike that would target the player.
  • If the spike hit the player, it would deal damage.
Game Next Steps
  • Like I said before, with another week, I would have added some more levels, along with new details to the map.
  • I would also want to add new guns, and possibly some power ups for the user to get.
  • I also would like to add certain items that would grant the user certain effects.
  • It would have also been a goal of mine to make the game multiplayer, but something like that would likely take me several weeks to really build and construct well.
Game Citation

Kenney. “Top-down Shooter · Kenney.” Kenney.nl, 2016, kenney.nl/assets/top-down-shooter. Accessed 6 June 2023.