Breakout
I used to play a game called Breakout on my Atari console in the early 1980s. It’s a fairly popular game for coders to write, and I wanted to do it for myself. In the original game, there were different special effects, that I’ll call “power ups” even though that word hadn’t been invented yet. The power-ups included things like a sticky paddle and a larger paddle.

Creating an array of blocks for the top of the window. I managed to do it, but it took an extra variable to track. GameLab does not allow arrays, or it would have been simpler.
It was also difficult to get the logic around a game restart to work correctly, especially since I also have a reset for when the ball goes off the bottom.
None of the power-ups are coded, but I have ideas about how to code an increase in paddle length.
I also haven’t added sound, and that should probably happen soon.